FIRST LADY

TITLE SEQUENCE

Brief

To create a film title for a documentary film by using it to define a memorable look for these films that are set to hit theaters in 2021 and 2022.

Role

Technical Direction + 3D Design + Editing

​The personal goals for this project are learning objectives such as: world/environment creation, system building, and compositing.

Rollout

To create a film title for a documentary film by using it to define a memorable look for these films that are set to hit theaters in 2021 and 2022.

Apple TV Mockup.png

Audio

I wanted to take this project to the next level and to do that I had to really play with how these beams of energy moved and interacted. This required a lot of work with dynamics, of which I mostly used X-Particles for Cinema4D.

It was definitely a big challenge, but by mapping splines through different dynamics simulations, I was able to create interesting results.

iphone-13-pro-max-mockup_freebie.png
iphone-13-pro-max-mockup_freebie2.png

DESIGN

I wanted to take this project to the next level and to do that I had to really play with how these beams of energy moved and interacted. This required a lot of work with dynamics, of which I mostly used X-Particles for Cinema4D.

It was definitely a big challenge, but by mapping splines through different dynamics simulations, I was able to create interesting results.

Scene Building

Lighting

Material Work

collab0-2.png
collab0-2.png

EDITING

I wanted to take this project to the next level and to do that I had to really play with how these beams of energy moved and interacted. This required a lot of work with dynamics, of which I mostly used X-Particles for Cinema4D.

It was definitely a big challenge, but by mapping splines through different dynamics simulations, I was able to create interesting results.

collab0-2.png
collab0-2.png
collab0-2.png
collab0-2.png

OPTIMIZATION

I wanted to take this project to the next level and to do that I had to really play with how these beams of energy moved and interacted. This required a lot of work with dynamics, of which I mostly used X-Particles for Cinema4D.

It was definitely a big challenge, but by mapping splines through different dynamics simulations, I was able to create interesting results.

collab0-2.png
collab0-2.png