VIDEO
01
DESCRIPTION
02
A short film serving as an exploration for a larger project.
PROCESS
04
This was a big undertaking on a tight-ish deadline. I managed to find time over 8 weeks to complete it. It was integral to find solutions that would allow me to work quickly, as my time frame is short. I utilized the JangaFX suite (Liquigen, Embergen, and Geogen) for my simluation work, as it allowed for real time simulation. Where I could, I'd render inside of Unreal Engine 5 or Blender Eevee, so that I didn't have to wait for renders and could focus on art direction.
The first image is an unlit shot of the forest scene. I wanted to push this composition, hard. It's shot on an 8mm lens and I nudged the trees into just the right resting spot to form a guiding line towards the sky.
As someone who has relied a lot on a long focal length lens before, I wanted to push myself to experiment with other types of lenses. I want to try and consider real life film making dilemmas when crafting my shots, as it allows me to think like a director instead of a computer guy.
Note the candid "auto-save" shot as well. Unreal Engine is truly capable of beautiful images.
SCOPE
8 Weeks
CREDITS
Created by Gabe Nadel | Original Concept w/ Esther Shin & Jacob Garcia
EXTRA
Thank you.











