VIDEO
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DESCRIPTION
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Squall was my thesis project, formerly called "City of the Dead," and the product of months of hard work. I consider it deeply unfinished, and remains something I'm excited to return to when I have the time. In its current state it's evocative, but I'm eager to push it in a direction with a concrete storyline.
STILLS
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Still Trying
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Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.
Low Budget Technique
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Because this was a school project, I didn't have a budget, or much time. I rendered out a still frame of this shot and animated the flicker using a lighting pass in After Effects.
PROCESS
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There was a coal processing plant next to where I was living in Sarasota, Florida. Every time I drove past it, I felt filled with awe. So many complex machines! Pipes! I wanted to try and communicate how that made me feel with this project.
I started this project with the final frame, and tried to build backwards from there. Since I was, again, strapped for budget and time, I had to asset bash almost everything. The smoke was simulated in EmberGen.
SCOPE
4 Months
CREDITS
Directed by Gabe Nadel / Audio by Kelly Warner
EXTRA
Supervised by Jill Taffet







