1. 01

    Description

  2. 02

    Stills

  3. 03

    Process

SQUALL

City of the Dead

YEAR

2022

TYPE

FILM

TOOLS

AFTER EFFECTS

&

CINEMA 4D

DESCRIPTION

01

Squall was my thesis project, formerly called "City of the Dead," and the product of months of hard work. I consider it deeply unfinished, and remains something I'm excited to return to when I have the time. In its current state it's evocative, but I'm eager to push it in a direction with a concrete storyline.

STILLS

02

Still Trying

02—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Still Trying

02—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Low Budget Technique

02—4

Because this was a school project, I didn't have a budget, or much time. I rendered out a still frame of this shot and animated the flicker using a lighting pass in After Effects.

Low Budget Technique

02—4

Because this was a school project, I didn't have a budget, or much time. I rendered out a still frame of this shot and animated the flicker using a lighting pass in After Effects.

Origins

02—6

PROCESS

03

There was a coal processing plant next to where I was living in Sarasota, Florida. Every time I drove past it, I felt filled with awe. So many complex machines! Pipes! I wanted to try and communicate how that made me feel with this project.

I started this project with the final frame, and tried to build backwards from there. Since I was, again, strapped for budget and time, I had to asset bash almost everything. The smoke was simulated in EmberGen.

SCOPE

4 Months

CREDITS

Directed by Gabe Nadel / Audio by Kelly Warner

EXTRA

Supervised by Jill Taffet

  1. 01

    Video

  2. 02

    Description

  3. 03

    Stills

  4. 04

    Process

SQUALL

City of the Dead

YEAR

2022

TYPE

FILM

TOOLS

AFTER EFFECTS

&

CINEMA 4D

VIDEO

01

DESCRIPTION

02

Squall was my thesis project, formerly called "City of the Dead," and the product of months of hard work. I consider it deeply unfinished, and remains something I'm excited to return to when I have the time. In its current state it's evocative, but I'm eager to push it in a direction with a concrete storyline.

STILLS

03

Still Trying

03—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Still Trying

03—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Low Budget Technique

03—4

Because this was a school project, I didn't have a budget, or much time. I rendered out a still frame of this shot and animated the flicker using a lighting pass in After Effects.

Low Budget Technique

03—4

Because this was a school project, I didn't have a budget, or much time. I rendered out a still frame of this shot and animated the flicker using a lighting pass in After Effects.

Origins

03—6

PROCESS

04

There was a coal processing plant next to where I was living in Sarasota, Florida. Every time I drove past it, I felt filled with awe. So many complex machines! Pipes! I wanted to try and communicate how that made me feel with this project.

I started this project with the final frame, and tried to build backwards from there. Since I was, again, strapped for budget and time, I had to asset bash almost everything. The smoke was simulated in EmberGen.

SCOPE

4 Months

CREDITS

Directed by Gabe Nadel / Audio by Kelly Warner

EXTRA

Supervised by Jill Taffet